Sandbox Adventure is an HTML5 Visual Novels engine.
All games are 100% free - No download - No install.
The Sad Story of Emmeline Burns
Toma Andrews, aged 14, has always felt like an outsider. She enjoys spending time in graveyards, and feels more comfortable among the dead than the living. That is, until Toma meets a strange girl in her local graveyard who might be a real ghost. The girl asks Toma if she will stay for a while and listen to a story. A story about a girl called Emmeline Burns, who died a tragic death back in 1851.
Toma is compelled to listen, but at the same time, she feels uneasy. After all, what can she do? How could she ever hope to help somebody who has already died?
The game has 1 ending and 20,371 words.
Many know that Shinpachi and Yamazaki from Hakuoki don't have routes and IDEA FACTORY has released mini games with these characters, but we wanted something more.
That's where Fest-off comes in, a non-profit fan-made linear game by two fans. You attend a festival celebration with your choice of Shinpachi or Yamazaki and have fun plus fluffy moments that are written true to the characters from the game.
The game has 2 endings and 6,782 words.
Magical Otoge Anholly
Anholly is the only person who lives in the freezing town of Solvalis. One day, she meets a dying ice spirit who has resigned to his fate. She takes it upon herself to convince him otherwise and to find a way to save him...
This is game 1.5 in the Magical Otoge series, an interlude between Ciel and Melanie.
The game has 1 ending and 17,906 words.
My Magical Divorce Bureau
In this magical, wonderful, and ridiculous world, all marriages are considered valid, including ones where one party was forced into it. For some reason.
Because of this quirk in the law, kidnapping important people and making them marry you is a common occurrence. So much so that a special bureau was created specifically to help couples formed under such circumstances get through the paperwork needed to officially divorce. You work there!
The game has 9 endings and 18,346 words.
What if you know you have dreams every night, but you can never remember what you dreamed of when you wake up? Would that make any difference to you? For Jay-Long, being unable to remember his dreams was his greatest torment. After working for three years and four months (that means almost the entire life span of a normal android) on Mars, the android unit NeXT NGNAG17417 (also known as Jay-Long) returns to Earth in search of his maker, hoping she could put an end to his torment. Only problem is that the presence of androids on Earth is against the law, which puts Jay-Long against the android hunters, a special police unit known as the Running Blades.
The game has 4 endings and 14,562 words.
Romance is Dead
Madelaine "Maddie" Washington is an ordinary biology student living in New Orleans. Her life revolves mostly around studying, and she has never been able to find her idea of romance fulfilled, and she's starting to think that romance - the good, old, classic type of romance - may be dead.
However, one strange October, she finds out that romance really IS dead - though in a different way than she thought it would be...
The game has 8 endings and 42,646 words.
Colors ~ Aoi's Utopia ~
Welcome to Aoi's space, world, utopia in which he called "Colors" despite being a colorless or plain white place. But since he created this world, he can name and modify it to whatever comes in his mind.
One day there appeared an energetic boy that claimed to be his friend. Yet, Aoi claims he has no friends. AT ALL.
Who is this boy? How does he know and relate to Aoi? More importantly, how did he enter Aoi's utopia?
The game has 3 endings and 15,016 words.
Dejection: An Ode
I could never dislike you. Not even if you were to strike me, or spit on me. I would love you all the same.
Dejection deals with two young, female poets, Samantha and Lillian, as they struggle with their not-so-successful careers, writer’s block, depression, and their own friendship, which is slowly starting to fall apart.
The game has 1 ending and 19,630 words.
Chrysandra is the crowned princess of Novaria, but she is not first in line for the throne. To rectify that grave injustice she has decided to get even with the whole kingdom and get a dragon to help her in her mad grab for power (or in burning the place to the ground).
Of course procuring a dragon for her evil schemes is not always easy, and she might have to think about very crafty ways to get what she wants.
Will she succeed? Will she fail? Will she fall in love?
The game has 9 endings and 33,401 words.
Set in a high school alternate universe, Hexia received a letter from Vier's high school principal, requesting her to interview some students for a reason unstated. Bored as she always is, she accepted the request without hesitation and her poor butler, Cain, got dragged along.
The game has 5 endings and 10,939 words.
Syrup and the Ultimate Sweet
In a peaceful town of magic users, there is a shop that only sells ordinary, non-magical candies. Atelier Sweets. The owner is known as the Candy Alchemist, a firm believer in science as the superior art. Proud and stubborn, she continues to make magnificent candies in order to prove her case.
But one day, she found in her workshop a magical golem made of candy that wants to become her friend. Where did she come from? Who the heck made her? GO FIND OUT!!
The game has 10 endings and 17,001 words.
Mira's Magical Mishap
Mira is a witch with her own magic shop. Unfortunately, no one actually visits that shop... Not that Mira can blame them. She's a second rate witch who dropped out of magic school. One day, she gets a visitor from her school days--the supremely talented Odette. Irritated, Mira gets into an argument with her and ends up accepting a challenge to make a love potion. Unfortunately, Mira's 'love potion' causes Odette to lose her magic and even Mira is not heartless enough to leave her rival in such a state. Together, they have to gather the proper ingredients to make an antidote.
The game has 7 endings and 18,098 words.
The One in LOVE
In a distant or not so distant future, an unemployed teacher decides to venture into space to make enough money to save the life of his wife. While he's on a mission to extract minerals from a distant asteroid, the central computer of the spaceship alerts our spaceman that the three gynoid robots on board may have a malfunction and that they can enter at any time in what is called a state of "loss of vital extensions", or LOVE, for short.
Of course, things are never what they seemed to be.
The game has 1 ending and 7,225 words.
Hiding in a hiker's backpack, five tiny fairy friends get taken away from the Enchanted Forest and taken to a rank apartment. Now they have to avoid hazards like microwaves, rat traps, and more.
Can you make it out of this fairly dangerous place alive?
The game has 16 endings and 22,857 words.
Swaggering forward with a rose clenched firmly in her teeth and her fedora tipped low over her sunglasses, Romance Detective is here to solve the case. No murders or deaths in the sweet town of Lovebloom, however. Instead, Romance Detective (and her confused partner Romance Cop) tackles the case of the missing vase, which on the side is stamped proudly with a giant heart. Romance Detective might not be certified, she might not have anything to go off of, but she knows that this was definitely a crime of passion.
The game has 1 ending and 7,388 words.
Picture Archaic Greece. A strange and ambivalent time and land. Most of the country is uncivilized, a chain of city-states, yet the isles on the other side of the sea have been colonized. Socrate's great-great-grandfather is not born yet, but art is flourishing and the Odyssey a scholar classic. Many conceptions about Ancient Greece are already true, but much more are not, for the best and the worst.
Melos is a short story about the relationship between two young women in this blooming world.
The game has 6 endings and 12,215 words.
Once upon a time, a prestigious family became the receivers of a terrible curse. No one has heard of them since then. Seven years later, their mansion remains standing in the dark forest with no signs of life inside. Nobody even dares to go near it. Until one day, a girl stumbles across the house, and is greeted by a family of... talking plush toys?!
Join her as she struggles to find out the truth behind the curse and break it.
The game has 6 endings and 66,393 words.
Kindness Coins was made for the Pulse-Pounding, Heart-Stopping Dating Sim Jam, an event where participants created dating simulation games over the course of a weekend.
Traditionally, dating sims place the player in the role of a young person with the goal of attracting one or more romantic interests. Kindness Coins subverts this trope by placing the player in the role of the object of a typical dating sim protagonist’s desire.
The game has 1 ending and 1,989 words.
Long ago, Emmett used to be extremely withdrawn and hated socializing. When Michael transfers into his homeroom sophomore year, they quickly become close friends…to something a little more than friends. Emmett feels content with the way things have gone for them, but he can’t ignore the strange feeling that something isn’t right with Michael. There are things he doesn’t know about Michael, even coming so far in their relationship, that he can’t figure out so easily.
What isn’t Michael telling him?
The game has 3 endings and 75,037 words.
Red String of Fate
Born with the ability to see every person’s red string of fate leading them to their soulmate, Valerie is tortured by the fact that her own string is either conveniently invisible to her or so faint that it can hardly be seen which can only mean that her soulmate is on the opposite side of the Earth. Of course, Valerie chooses to believe in the latter. Now starting her first year in university, she might just meet someone who will make her question what she has always wanted and believed in.
The game has 4 endings and 71,944 words.
Lady Knight Bethlyn, of the third rank, of the Order of the High King (just Bethlyn is fine) is finally near the end of her journey to bring Elisa back to life. She's finally close to locating the goddess of rebirth.
However, it's not that simple. She has to complete seven tasks if she wants to do so. It may be difficult, but she'll come to find it maybe even harder.
By the end, she'll have to ask herself: who is she really?
The game has 4 endings and 14,869 words.
But the Knights are not what they once were. Utrecht, god of Justice and their patron deity, has been missing for ten years, and can no longer lend them magic or guidance.
Crocket, an unexperienced young squire, steps forward...
The game has 7 endings and 27,283 words.
Diving in Deep
When underwater archaeologist, Quinn, discovers an artifact in the ruins she is exploring just offshore, she doesn’t realise the significance of it. At least, not until she comes face to face with the owner of the artifact… who happens to have a tail.
Introduced to the world of the Merpeople, Quinn will have to deal with new feelings that are stirring towards her merman guide as well as facing a dangerous treasure hunter searching for his next big prize.
The game has 6 endings and 19,472 words.
The Goddess of the Waves was a deity of modest powers, and an even more modest range of influence. She helped fishermen and sailors to find their way home, even through the thickest fog, through the fiercest storms. Now she is dead. There are no stories left to tell about her.
Queen Caramela was raised by a fierce, unhappy woman, and lived under the influence of a deity of modest powers.
All she wants is to keep harmful things at a distance, to live for beauty and fun, for things to continue as they are. She won't get her wish. She lives. This is her story.
The game has 7 endings and 49,249 words.
One night when Einar is traveling through the forest, she sees two stars descend from the sky. She inspects the crash site to find two strange girls that appear out of this world. They ask Einar to help them return home and claim they fell from the night sky. Einar is skeptical about their story, but she decides to help them out anyway.
This is where their fun little adventure through the forest begins. As Einar gets to know the girls more, she starts to wonder if they're The Star guardians her deceased mother used to tell her stories about.
The game has 1 ending and 19,066 words.
Lucky Me, Lucky You
Okada Nanami is in a serious slump. In an attempt to cheer her up, her best friend Ryo invites Nanami over to his apartment to eat ice cream and watch dodgy porn. What begins as a perfectly ordinary night, however, soon takes an unexpected turn, when Nanami discovers one of the actresses is none other than Morishita Misae – a has-been pinup model, and Nanami’s first crush.
Impulsive as always, Nanami decides to go on a journey with an (unwilling) Ryo to find Misae, and confess to her her feelings – but can her dreams ever hope to live up to reality?
The game has 1 ending and 30,084 words.
The Mishka Effect
Mishka Florentine's been having a bad week. He's got an eviction notice on his apartment, his friend Veronica Blast won't give him the time of day, his new co-worker's giving him the creeps, and he even narrowly avoided being killed by a bloody stranger. When he finds a shack in the woods that seems to put him back in time by three days, he thinks he can turn all his luck around.
...But things aren't always that simple when you're playing with time.
The game has 2 endings and 20,279 words.